![]() As with your units, these too have improved animations – although you have to destroy them to see it as they crumble. Units look more detailed and better animated, as do the environments and the buildings that inhabit them. But for a game that originally shipped on a single CD-ROM and was happy to sit on just 700 megabytes of hard drive space, things certainly look much-improved. Visually, no one should have expected a game that’s almost twenty years old to look on par with modern greats in the genre (including the upcoming Iron Harvest). While I wouldn’t have minded an updated version of the classic (MS-DOS!) titles either, it’s been nice to go back to Warcraft III and see it restored with updates visuals and a few new mechanics. The massive success of World of Warcraft (and the fading popularity of the RTS genre) made Warcraft 4 feel increasingly unlikely, so for fans of the original trilogy Warcraft III: Reforged felt like “the next best thing” and great news. Sure, Starcraft and Company of Heroes were also great, but they came much later. Just like how old time fans of the genre think of Doom and Wolfenstein when they consider FPS games, people will always go back to Command and Conquer and Warcraft for the Real Time Strategy genre when they think of the games that defined the genre. The original Warcraft games are a different story though – I played the heck out of those, especially the second one. I’ll readily admit that I never really got into World of Warcraft or any of its many expansions. Exclusive to PCs through, we couldn’t wait to try it. ![]() Blizzard returns to one of the longest-running franchises in gaming with Warcraft III: Reforged, a revamped version of a classic RTS game.
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